// Created by Crowbar 0.56

  Compiling ".\blackhawk.qc" ...
    Output from compiler "D:\Program Files (x86)\Steam\steamapps\common\Sven Co-op SDK\modelling\studiomdl.exe": 
      StudioMDL SC (Nov 30 2018 16:56:14)
      Studio Model Compiler for Sven Co-op
      
      entering blackhawk.qc
      
      NOTE: Ignoring command "$cliptotextures". No longer supported by this version of StudioMDL.
      
      grabbing .\/blackhawk.smd
      grabbing .\/blackhawk_idle.smd
      BMP blackhawk_door.bmp [256 256] (100%)   66304 bytes
      BMP blackhawk_inowo.bmp [512 512] (100%)  262912 bytes
      BMP blackhawk_top.bmp [512 512] (100%)  262912 bytes
      BMP blackhawk_side.bmp [512 512] (100%)  262912 bytes
      BMP blackhawk_front.bmp [256 256] (100%)   66304 bytes
      BMP blackhawk_smoluwu.bmp [256 256] (100%)   66304 bytes
      BMP blackhawk_btm.bmp [512 256] (100%)  131840 bytes
      BMP CHROME_bh.bmp [64 64] (100%)    4864 bytes
      ---------------------
      writing 456_blackhawk.mdl:
      bones        820 bytes (4)
      sequences    496 bytes (37 frames) [0:00]
      vertices   20920 bytes (881 vertices, 728 normals)
      mesh       21220 bytes (1660 tris, 431 strips)
      models     42328 bytes
      textures  1125008 bytes
      total     1168652 bytes
    Crowbar: Moved compiled model file "E:\Workfolders\Half-Life\models\ts_untergrund\blackhawk\Version 2\456_blackhawk.mdl" to "E:\Workfolders\Half-Life\models\ts_untergrund\blackhawk\Version 2\Compiled\models"
  ... Compiling ".\blackhawk.qc" finished. Check above for any errors.
