I'm planning to do it as a philosophical explorational journey in the first part of the map(edited)
The players will spawn in a ship, and explore it
They will have to meet with the captain in the conference room, but they're free to explore until then
And once they enter the conference room, things go wrong, obviously :p(edited)
They look through the enormous glass pane on the side of the room, and they see an aliem ship incoming(edited)
It's WAY bigger than theirs
And then, the aliens arrest the entire ship. That's where part 2 starts, and players have to get out of the prison, rescue the captain and probably free the other prisoners there
Sounds like a nice idea, doesn't it?

[REDACTED] - Yesterday at 23:39
Yeah
I think it sounds cool!

Admer456 - Yesterday at 23:40
Now I'm thinking should the ship crash land on a planet, or just land on it nicely
:thinking:
I mean, after the players take over the alien ship
I think I'll pull off a classic "Turn on self destruct and abandon ship"
The captain goes to the captured ship in the alien ship's "garage" and everybody except the players come with him
The players stay and turn on the self-destruction sequence. And then they escape with some pods.

[REDACTED] - Yesterday at 23:44
That sounds good

Admer456 - Yesterday at 23:44
Yeah. I've planned it out pretty much.
Just gotta write it down tomorrow
And design the ships :p

[REDACTED] - Yesterday at 23:44
Sounds like you’ll be busy

Admer456 - Yesterday at 23:45
Definitely
I'll include a bunch of Easter eggs too
There will be a room with a button. The button will say "func_cat", and it will play a meow on the first press
There will be a surprise too :stuck_out_tongue:
If you press it enough times, you'll wake up either Laser Cat or Gravity Cat
But enough of that. I'm going to sleep...
Goodbye. :sleeping:

[REDACTED] - Yesterday at 23:48
Goodnight!


Part 1

Players spawn in their apartment(s). These apartments are medium-sized, overall beige-white, lit with white ceiling lights. 
The apartments have windows and one room is only glass panes. The living room of this apartment has a CRT TV and a PlayStation 2 with Half-Life on it.

The players exit this room with a key in the toilet. They can find out where to find it, thanks to a datacube in the 1st bedroom, saying "That party last night was crazy bro, invite us again next time. BTW someone dropped the apartment key in the toilet, I promise it won't happen again".

Another group of players may spawn in a second apartment which is located parallel to the first one, at the end of the hallway. It will have a similar configuration, but with a different living room, which will have a few PCs in it, and a laptop on the table at the couch. It will have a closet with a battery and the Restaurant Kitchen Access key.

Once they leave the apartments, they will see a robot sweeping the floors. It's harmless and will say "Good morning, hope you have a nice day!" to them. The end of the hallway's wall is basically another glass pane.

The view is wonderful. There is a big, cyan or light blue moon, the stars are pretty noticeable and shining, and there are a couple of distant planets. The closest one is Earth-like. It's called Zemla and it happens to be home to aliens. The ship is on a mission to reach the other, more distant planet, Buna. It's more Earth-like than Zemla and it's roughly the same size. That planet is home to a kind of anthropomorphic animals, also known as the "Krz" society.
They're having problems with the Zemlans because Zemla is running out of resources, and trying to conquer their planet.

The hallway has 3 more pairs of parallel apartments. It has a nice, clean, tile floor and the lighting is cold and bright.

One of the doors over there has a big burn mark on it, and an indent. It's inaccessible via regular means.
The other 5 doors can be unlocked with apartment keys. 2 of them can be found in the Restaurant, 1 in the Maintenance Facility, 1 will be in the kitchen, and the last one will be found at the start of a quest.
An NPC will ask the players to bring him a CD with some specific data on it. (pfft, CDs in 12623 AD)

So, the players leave the hallway, and enter the Lobby. The Lobby is similar to the welcoming lobby in 'An unknown game', with a Barney behind the transparent room, opening the gates for you.

The players will then enter the middle of the Lobby. It will have some telephone boxes. Not like the TARDIS, but rather those standing telephones. They won't be telephones, either. They have embedded LED screens with built-in speakers.
One of the boxes will start ringing and flashing. "Incoming call - from Captain"
The players answer the call, and receive an invitation from the Captain to join the conference room.

On the opposite side of the telephone boxes, there's a big area forming a circle. In the walls, there are various facilities. Video game centre, restaurant, store, weapons training, obstacle course, sports centre, theater etc.

The middle of the circle is a big hole, thus the circle is more like a ring, and the inner edges are chamfered.
The room is very tall and is lit by the nearest stars. Currently the ship is orbiting a star called Ecnus. (LMAO, South-Slavic "sunce" in reverse)

The circle's walls are carved by 3 corridors: Lobby Entrance (one with telephone boxes), Maintenance Facility Entrance and Office Complex. 

