In this JMF pack, I've included the sources of the following maps:

Game/mod 		| Version							| Released map links
CS 1.6
- aim_stadium_gsu 	0.1							https://gamebanana.com/maps/198575
- de_kobbl 		0.99, 1.0 and 1.02						https://twhl.info/vault/view/6216
- fun_kobbl 		0.06
- pustinya 		0.002

SC (4.8 & 5.0)
- jungle_mission		0.01
- sandstorm		0.10
- sc_kobbl		0.08
- sc_zvezde		0.01

TS 3.0
- ts_untergrund19		1.41 (18), 1.50 (19)						https://twhl.info/vault/view/6355

An unknown game
- acdm_roomwar
- c1e1p1
- c1e2p1
- c1e2p2
- c1e3p1
- fd_intro

Tutorials
- Advanced Terrain Creation								https://twhl.info/wiki/page/Tutorial%3A_Advanced_Terrain_Creation
- About Carving									https://gamebanana.com/tuts/12645

Please note that there will be missing textures in some of the maps. 
Not just textures. In some places, sprites, sounds and models might be missing.
I don't think I can find those, so...

There are two reasons why I decided to do this. 1) I got bored (main reason), 2) I wanted to release some unreleased stuff, and in such a way that people can see the entity setups behind all of these maps.
Those entity setups mostly include:

- moving terrain setup in sandstorm_0
- osprey's back hatch thing getting destroyed, dragging the players out of itself in sandstorm_0
- human grunts getting down in an elevator and running forward via scripted sequences in acdm_roomwar
- large explosion sequence in acdm_roomwar
- air jump "pads" in ts_untergrund
- lots of breakables in ts_untergrund, also demonstrating a deforming floor piece
- laser scanning sequence in sc_zvezde
- car chase sequence in sc_zvezde
- teleportation sequence after healing in fun_kobbl and sc_kobbl
- MANUAL mortar launch table using func_trains, func_doors, multi_managers etc. in fun_kobbl and sc_kobbl
- crate lid that falls off to reveal weapon pickups in sc_kobbl
- flickering light sprites using func_train in aim_stadium_gsu
- a continuous cycle of several ambient_generics using a func_train and 4 path_corners in de_kobbl
- zombie breaking a wall in c1e2p1 or so

I've included sources for models and textures where I made them. Sounds not made by me are:
- torn_AK-47.wav
- torn_Bomb1.wav
- torn_Bomb2.wav
- torn_MGun1.wav
- explode3_distant.wav
- explode4_distant.wav
- explode5_distant.wav
- pickup_eng.wav

Textures not made by me originally, but rather derived from existing images:
- scrolldevlwater.bmp (originally found in jp_dev.wad, I think?)
- stgslogo1.bmp (Gamers Stand United logo, from a map which I made for them)

Other than entity setups, you have pieces of terrain, several things you can turn into a prefab and use in your maps etc.
Happy mapping!

- Admer456