// Created by Crowbar 0.56

  Compiling ".\terramesh.qc" ...
    Output from compiler "D:\Program Files (x86)\Steam\steamapps\common\Sven Co-op SDK\modelling\studiomdl.exe": 
      StudioMDL SC (Nov 30 2018 16:56:14)
      Studio Model Compiler for Sven Co-op
      
      entering terramesh.qc
      
      NOTE: Ignoring command "$cliptotextures". No longer supported by this version of StudioMDL.
      
      grabbing .\/terramesh_ground.smd
      grabbing .\/terramesh_rocks.smd
      grabbing .\/terramesh_canyons.smd
      grabbing .\/terramesh_animnull.smd
      BMP terramesh_sand.bmp [256 256] (100%)   66304 bytes
      BMP terramesh_canyon3.bmp [160 160] (100%)   26368 bytes
      BMP terramesh_canyon1.bmp [256 256] (100%)   66304 bytes
      BMP terramesh_canyon2.bmp [256 256] (100%)   66304 bytes
      ---------------------
      writing 456_ug_terramesh.mdl:
      bones       2116 bytes (13)
      sequences    644 bytes (2 frames) [0:02]
      vertices    2684 bytes (121 vertices, 85 normals)
      mesh        1876 bytes (171 tris, 27 strips)
      vertices   10912 bytes (430 vertices, 409 normals)
      mesh        7808 bytes (701 tris, 121 strips)
      vertices   11288 bytes (457 vertices, 411 normals)
      mesh        8536 bytes (771 tris, 129 strips)
      models     43668 bytes
      textures  225608 bytes
      total     272036 bytes
    Crowbar: Moved compiled model file "E:\Workfolders\Half-Life\models\ts_untergrund\terramesh\456_ug_terramesh.mdl" to "E:\Workfolders\Half-Life\models\ts_untergrund\terramesh\Compiled\models"
  ... Compiling ".\terramesh.qc" finished. Check above for any errors.
